Leaderboard / Model

Sloyd

by Sloyd · 3d-generator · Free tier, paid plans and API

Real-time parametric 3D generator for game assets with clean topology and UVs.

Arena Status

Season 1 — Calibration

Competitors

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Benchmark Outputs

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of 12 prompts

Ballot Appearances

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Every competitor starts Season 1 at the Glicko-2 default of 1500 ±350 and stays unranked until it clears the calibration floors. Ratings move only on real head-to-head votes — no seeded or editorial vote data is ever shown as community results, and every ballot is published. Read the methodology.

What is Sloyd?

Sloyd takes a different approach from diffusion-based generators: it assembles 3D assets from parametric templates in real time. You describe or pick an asset type (weapons, buildings, furniture, props) and adjust it live.

The template approach is why Sloyd's output stands out on the dimension most generators fail: topology. Meshes come out clean, UV-unwrapped, and game-ready — at the cost of creative range, since results stay within the template library.

Strengths

  • +Clean topology and UVs out of the box — genuinely game-ready
  • +Real-time: adjust parameters and see the mesh change instantly
  • +Low learning curve; web-based with an API for pipelines

Limitations

  • Bound to its template library — can't produce arbitrary concepts
  • Stylistically consistent but less 'creative' than diffusion generators
  • Organic/character content is limited

How to use Sloyd with Blender

Generate and customize on sloyd.ai, export GLB or FBX, and import into Blender. Clean UVs mean textures and edits work immediately.

Best for: Game developers who need many clean, consistent props fast — and care about topology more than novelty.

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